The shooting and inventory system were also revamped from the previous games and the storyline featured minimal ties to the previous games so Capcom could mark a new chapter in the franchise's storyline. The pre-rendered backgrounds and fixed camera angles of previous entries were replaced with an over-the-shoulder view that follows the player character around in a fully 3D environment. The game was finally released four years after its initial announcement, taking the series into a radically new direction. The game languished for a few years in Development Hell, however, as a result of changes to the game's premise and staff Shinji Mikami's role also changed from producer to director. RE4 was announced in 2001 alongside a remake of the original Resident Evil and the prequel Resident Evil Zero, forming a loose trilogy of sort (ports of the previous sequels were also released to help new fans familiarize themselves with the series). Leon soon discovers that the cultists are infected by an ancient parasite that's not much better than the T-Virus, and since this is a Resident Evil game, he has much bigger problems than another missing girl - three-stories-tall problems. It has been decided that he's a bad enough dude to rescue the President's daughter from a cult operating out of a rural European village. Kennedy's adventure in Raccoon City and its ultimate destruction, the Umbrella Corporation is bankrupt and Leon is now working for the U.S. Resident Evil 4 is the sixth main game in the Resident Evil franchise. Ahh, I'll buy a description of Resident Evil 4 at a high price!
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